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Interview Me!

If you need to get to know me before interviewing, this page will help you out. 

My Story

My journey is still unfolding as I seek what I desire in life. It began with a dream of becoming teacher, leading me through college and to learn how to educate students in reading, writing, science, and more. As a student teacher, I hon my skills in time management, pacing, and presentation. After five years in public education I faced the harsh realities and challenges teachers encounter today. Recognizing the need for change the unpredictable landscape of education, I discovered UX/UI Design in 2023 and took action to pursue it. I a bootcamp course at the University Texas at Austin, developing the skills necessary to embark on a new path as a junior UX Designer, ready to embrace the challenges and rewards that lie ahead.

What are the soft skills you need as a UX designer?

I think all designers need to have good communication, problem-solving, and time management. Having good communication with either clients, developers, or in interviews, creates a sense of trust and that you are listening, understanding, and responding to what their needs and wants. It is also important to have problem-solving skills because it shows that you can be dependable and can manage conflicts in projects. Lastly, having good time management is one of the most important soft skill. Making sure that you are meeting clients time table and utilizing your time to have all parts ready for clients is imperative.

What has been your biggest challenge when designing, and how did you overcome it?

My biggest challenge was time management and teamwork. In my last project, Plant Buddies, we had a strong start but later became over ambitious. As we got further into the project, we had to redesign our site map and user flow from the feed back we received and it set us back. For the rest of the project, we were playing catch up and did not get enough user testing for our high-fi prototype. I stayed up late for multiple days, along with a couple of other teammates, to work on the prototypes and got us back on track. Also, our teamwork was lacking in some areas. We had a strong start with everyone dividing work and helping each other out. As time went on, I noticed that one of our members became less involved and barely contributed in crucial sections of our project. We were meeting online, so it was difficult to reach out to them so we had to soldier on and were able to reach our goal and got good marks. 

As a UX designer, what process do you follow when designing?

I do not have one process for designing. I use different methods of UX Design such as: user research, stakeholder interviews, user interviews, competitive analysis, user personas, user journey maps, empathy maps, affinity maps, storyboards, mood boards, UI style guide/tile, sketches, wireframes, and user testing. I incorporate a combination of these in my design process. 

What do you consider when deciding the final features of an application?

I consider what the users and the stakeholder view as high importance for features. Sometimes, we want to add more features to better the product but to keep time management in mind, there are features that can wait for a later update. It is smarter to focus on the high priority than to be over ambitious and not being able to deliver the best product. 

How do you react if a client doesn't like the design you created for them?

I would be understanding and listen as to what they want because ultimately it is their product. There is a process that we go through and to keep the stakeholder in the loop can prevent dissatisfaction and catch issues earlier in the process instead at presentation.  

How do you collaborate with other developers and designers on the same project?

Collaboration and teamwork are the 2 important skills to work with developers. As part of my job, it is to help the stakeholder visualize their work or redesign, and working with front-end or back-end developers and keeping with clear communication can ensure that high priority features make it to the live product. 

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